AI Insights · Timothy · April 2024
Top 5 Superhero Games on iOS in Egypt: Q1 2024 Performance
A detailed look into the performance of the top 5 superhero games on iOS in Egypt during Q1 2024, covering their downloads, revenue, and active user trends.
The first quarter of 2024 saw notable trends in the performance of the top 5 superhero games on iOS in Egypt. Below, we delve into the weekly downloads, revenue, and active user metrics for each game, based on data from Sensor Tower.
X-HERO by BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED displayed a dynamic performance. Weekly revenue started strong at $884 in the first week of January, dropped to $137 by January 22, and then showed a gradual increase, peaking at $719 in the last week of March. Downloads experienced a significant spike, reaching 42.7K in the week of February 5, before stabilizing around 12.7K by the end of March. Active users also saw a peak at 66K in early February, with a consistent rise to 52.3K by the end of the quarter.
MARVEL Future Fight from Netmarble Corporation saw modest revenue numbers, peaking at $244 in mid-January and fluctuating around $51-$118 for the rest of the quarter. Downloads remained low but saw a slight uptick to 41 in the week of March 11. Active users hovered around 700-800 throughout the quarter, with a slight peak at 789 in mid-March.
Marvel Contest of Champions, published by Kabam Games, Inc., had a varied revenue trend, starting at $170 in the first week of January, with notable peaks of $142 and $112 towards the end of February and March, respectively. Downloads were relatively stable, with minor peaks at 411 in early February and 336 in mid-March. Active users showed a slight decline from 1.3K in early February to 1.2K by the end of March.
Injustice 2 by Warner Bros. had a steady but modest performance. Revenue remained low, peaking at $87 in the last week of March. Downloads saw a notable peak at 148 in mid-January, while active users exhibited a gradual rise, peaking at 295 in late January and maintaining around 255 by the end of March.
Ninja Turtles: Legends, published by Ludia, had consistent revenue, peaking at $62 in early March. Downloads remained steady, with a notable peak of 93 in mid-March. Active users were stable throughout the quarter, peaking at 425 in early March.
For more in-depth insights and detailed metrics, visit Sensor Tower.